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22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. But for a lot of abilities,. So i guess it would be difficult to maximize the dmg. For example, with Greater. Fork Support is a Support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. Some skills can shotgun even with multiple projectiles, but those are. Path of Exile. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the player's location (or to the proxy if used by a trap, mine, totem, etc. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Gem Skill Gems Support Gems Unusual. This can only be done with the hydrosphere gimmick. (2–75) to (3–113) Added Fire Damage. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. This thread has been automatically archived. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Forum Index » Gameplay Help and Discussion » View Thread. This means that if a skill is affected by pierce, chain. Only one projectile behavior can be applied each time a projectile hits a target. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. 1) Anomalous Returning Proj. Projectiles from Supported Skills deal (70-61)%. Category: ring. Only one projectile behavior can be applied each time. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Once it's hit one target, a regular projectile cannot hit the same target again. Caught projectiles spiral outwards when you use Whirling Blades and do not return. it'll follow the same rules as most everything else that triggers. I'll try this on my Ice Shot build. It's an in-depth guide to level a build that deals any Elemental Hit Damage with Bows. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. Projectiles from Supported Skills Return to you. 72 = 588790. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Requires Level 4. Buy PoE Currency CheapOne gem catches my attention is the Returning Projectiles Support. Server: PC, Xbox One, PS4. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. for. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. At this point, we only know 7 of the new support gems. Requires a Melee Weapon. The key piece lies in making Frostbolt not pierce, which then allows for it to chain, fork, and do other tricks to make more and more projectiles. [3. Requires Level 38. -200 to 200 to Maximum Life. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. e double the length of a regular projectile shot (I assume not but one can hope). Thanks to Nimis projectiles return to you at the end of flight. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. It is REALLY important that if you plan to play (or criticize :P) this build, you watch the attached video!Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. The Best Crafty Guides by Odealo. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. It causes projectiles to return and pierce all targets while returning. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Deals (1-104) to (28-1983) Lightning Damage. Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. 1. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Channel to infuse an arrow with chaos, gaining stages while it is held. 3. Release to fire it, leaving spore pods in its. Vengeant Cascade would allow me to skip 3 (potentially 4 depending on my pathing) points required for Piercing Shots on my Scourge Arrow builds (played both poison and ele stacking) while possibly allowing me to attain a slightly faster. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 00% Effectiveness of Added Damage: 110% Requires. Effectiveness of Added Damage: 30–40%. 16% reduced Attack Speed to 16% increased Attack Speed. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. 22 that focuses on speed, explosion, and survivability. . When it reaches the target location it erupts, releasing a burst of molten projectiles. Attack, Projectile, Chaos, Duration. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. I especially like how much more immersive the Path of Exile 2 campaign looks to be. 65 sec. Scourge Arrow. It does not grant a bonus to your. They can hit twice and apply 2 poisons. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Far Shot does not have any equivalent wording. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. ago. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Barrage. You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Contents. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Attack Damage: 125–165% of base. You can probably do dex or int stacking. Rolling Magma (previously known as Magma Orb) is a spell skill that launches a projectile that bounces on a parabolic curve that explodes on impact dealing. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Requires Level 38. Level: 1–20. Divergent Lightning Trap has a chance for each projectile to return to the trap location, potentially hitting the enemy more than once. Critical Strike Chance: 6. Critical Strike Chance: 6. It’s too early to say anything at the moment. AoE breakpoints : The base radius of the skill is 18. 00 seconds. Vengeant Cascade makes projectiles come back to you, hitting mobs again. They disappear if they reach a distance of over 150. This passive synergizes well with the Bow Mastery that. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. EDIT: I guess this might also be "if a projectile hits final target and has a chain but cannot chain, it will check for return". 80 sec Critical Strike Chance: 5. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 00%. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. 4. Moreover, projectiles are fired in. PoEDB. Icon: R. Projectiles which. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. Tag: Support, Projectile. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. 2. Only one projectile behaviour can be applied each time a projectile hits a target. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. on Aug 12, 2023, 7:18:02 AM. Anomalous Inspiration Support 20%. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Volcanic Fissure. So if you have % increase AoE, Point Blank becomes less effective. It also can only hit each enemy once as it returns, so even if it did chase you, you couldn't run circles around an enemy to hit them multiple times with that same returning. 3) x 0. Returning Projectiles Pierce all Targets; Amber Oil; Golden Oil; Golden Oil; Buy PoE Currency Cheap. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Level 89 Summon Skeletons Necromancer 3. Tag: Support, Projectile. Anomalous Greater Multiple Projectiles (+10%) Divergent Greater Volley (+20%) Returning Projectiles (+10%) 50 Dexterity sacrificed for 40% projectile speeds on Tattoos! Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. Critical Strike Chance: 6. I'm curious if Holy Flame Totem will work with Flame Wall. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach. Projectiles from Supported Skills Return to you. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Bandits: KIlling all three Bandits for two Passive Skill Points is the best option, but you can also Help Alira for more Mana Regen, Crit Multiplier, and Elemental ResistancesWith pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. Gem. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. 21 Crucible League; Best Cheap POE 3. 21 Crucible League; PoE 3. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. . New comments cannot be posted. Requires Level 12. Vaal Venom Gyre can be obtained by vaaling the gem. Projectiles which. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Anomalous Returning Projectiles Support, Returning Projectiles Support. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Posted by LockedGoblin689 on Jan 22, 2021,. Level: 1–20. Stay sane, Exile! Path of Exile 3. 487=1. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. 22 In this video I go over a potential use for the new Return Projectile Support that is. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. 60 sec Critical Strike Chance. Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Corrupted. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . This means that if you had pierce, fork, and chain supporting the. Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Mechanics. ago. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. 46/4. 22 Build Locked post. Path of Exile Wiki editing functions. (8–12) % increased Attack Speed. It's basically a 39% more damage support if you manage to hit with the returning projectile. Venom Gyre - Path of Exile. if you have space to run it, you probably should. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. It does not grant a bonus to your. MonaHuna. Base duration is 12. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This sounds interesting when used with Scourge Arrow ASSUMING the secondary projectiles can return to you. Only works with Bows and Wands. Level: 1–20. Now all effects that cause projectiles. Effectiveness of Added Damage: 190%. Increasing the projectile speed of Ethereal Knives increases how far the projectiles can travel. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. With an aim of doubling the projectile speed . In this expansion, you will visit the Karui afterlife and defeat ten tribes in a series of. However, Nimis made them rethink how projectile returning worked, and those changes happened this patch. Projectiles from Supported Skills Return to you from final target. Every lightning trap already invests in pierce. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. That basically means a LA char with VC deals twice as much dmg as one with RP support. Souls Per Use: 30. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. View Staff Posts Post Reply. Use our Ranger Leveling Guide for PoE - Classic Bow version. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. 487 or about 4. Can Store 2 Use. Simplified projectile returning. 59. if they are mobile its a lot less than that. 5% increased. Skills that can "shotgun" when returning should be. ago. 22In this video I go over a potential use for the new Return Projectile Support that. Obvious enough, "projectile attack damage" versus "projectile damage. 5-link without the damage nerfs. Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps. Now converts 60% of physical damage to chaos damage (from 50%). Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . These projectiles return to you when caught and can be launched with Whirling Blades. However, for POE 3. The distance you aimed at initially will determine how far back the projectile returns. Server: PC, Xbox, PS. Shrapnel Ballista. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. Projectiles from. Caught projectiles spiral outwards when you use Whirling Blades and do not return. However, this is not its only feature. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. They don't. Vendor Recipes Item Cluster Jewel Oil League. Top 5 Magic Find Builds in Path of Exile 3. Level: (1-20) Cost: (8-10) Mana. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. 22 Ancestors, Build Scaling, How to increase Damage and Defense & Key Build Info. Attack, Projectile, Bow. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. This is a Support Gem. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. The arrows impact the ground in a line,. Fork is a support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. That's 1+3+9+27 = 40. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Returning projectiles do not split again. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Projectiles from Supported Skills Return to you. It requires Level 31. 20. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 0. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of hours of experience in softcore and softcore solo-self-found leagues. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Projectiles now deal 5% more damage for each remaining Chain. Raine_Live. Adds (10–16) to (45–60) Physical Damage. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Attack projectiles return to you from hitting final target. The rule is only one of the projectiles from a set created at the same time can hit at a time. 562. with slower projectiles it took 7. Subprojectiles. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. 3/8. Return: By default with for example Returning Projectiles only primary arrow will return. Currently spectral shield throws shield will not return after its final chain. Cost & Reservation Multiplier: 150%. Returning projectiles will move away from the player. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 1Recipes. So for a skill like Lightning Arrow, it's already decent, potentially very good. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. . Fires charged arrows, which repeatedly travel for a short time before changing direction. 21 Simplified projectile returning. Galvanic Arrow. It costs 2 Golden + 1 Amber Oil. This skill cannot be Triggered. Log In Create Account Contact Support. Notable passive skills grants notable improvements to the character. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows Additional Effects per 1% Quality: Supported Skills deal 0. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Requires a Melee Weapon. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. " Previously the node required you to hit something to proc the return behavior. Supports projectile skills. Jul 27, 2011 - Sept 30, 2018. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Patch note: Simplified projectile returning. It causes projectiles to return and pierce all targets while. Divergent Returning Projectiles Support is a new Dexterity Support Gem. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Anomalous Returning Projectiles Support. 70 sec Critical Strike Chance: 5. Versatility: The use of the returning projectile support. 72 to get the final Life value of a spawned corpse: 158277 * 3. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Vengeance Cascade has a similar effect but only support attack projectile. Level: 1–20. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. 25*1. There has been one thing added that is. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Basicly does the returned projectile recognizes the point of origin as the character or the place it is returning from? This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. 4. You might even get more initial hits as fireballs are launched in the same direction. The returning projectiles also fly past our character and can hit enemies behind us,. 23-July-2021 update: Originally recorded for 3. 21Ball Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Nimis Topaz Ring Icon Description Nimis is a unique Topaz Ring. First impressions: This notable is nothing special. That's pretty much as good as supports get. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Edited: who on earth put B on the left. That being said projectiles returning is always the last step so chain would not work again after a. Divergent Returning Projectiles Support is a new Dexterity Support Gem. • 8 mo. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. I have a nice bow with an open prefix that I could add this mod to. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Level: (1-20) Cost: (5-21) Mana. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less DamageWith lesser volley, you can easily hit with 3 returning projectiles. Corrupting Fever Champion is a top-tier map blasting build in POE 3. First thing: Sniper's Mark makes projectiles split at a random angle. The 1st pod is spawned first, then 2nd pod, etc. 46% from the base 23% Phantasmal Quality. Roughly 3,5x-4,5x Splinters to give a range. This can massively increase damage, though being an alternate quality, it is harder to. Projectiles from Supported Skills Pierce all Targets while Returning. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. PROs. Most of the blades projectiles just dissappears instead of returning. Return location Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Payment: PayPal, Skrill, Cryptocurrencies. 0. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Numbers will look weaker than the build realistically performs. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. PoEDB provides things come out each league, as well as items, uniques, skills and passives. telehax • 9 yr. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood.